|[February 06, 2018]
MONKEYmedia® Tackles Virtual Reality Motion Sickness with Launch of Transformative Body-Based Navigation Technology
Inc., an independent R&D lab with a 25-year track record of
developing award-winning, user-friendly technology experiences, today
announced the launch of its patented body-based navigation solution (BodyNav™)
for hands-free virtual reality interactions. BodyNav leverages
the existing on-board sensors of smartphones and advanced 3D headsets in
novel and unanticipated ways to engage the body's innate center of
gravity. This human-centered interaction approach reduces motion
sickness artifacts and enhances navigation abilities in virtual and
augmented realities (VR/AR), as well as first-person view (FPV) drone
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Without any custom hardware, BodyNav uses distinct sensor axes for independent functions to maintain equilibrium in the body's proprioceptive system. Viewers simply lean, using either their head or torso, to move themselves through virtual spaces, or to move their drones through remote physical spaces. This allows the sensory receptors, which receive stimuli internally and relate to the body's position and movement, to properly engage with virtual or remote content, synchronizing visual and vestibular senses and reducing motion sickness-inducing factors. (Photo: Business Wire)
Rob Bamforth, Principal Analyst at research and analysis company
Quocirca, explains that "making the physical experience align with human
expectations, as I experienced with MONKEYmedia's BodyNav technology, is
critical not only for an effective VR experience, but also for avoiding
digitally induced motion sickness."
The Motion Sickness Challenge
Motion sickness has long been a complaint amongst virtual reality gamers
and drone pilots. Traditional stereoscopic headset interfaces use
multiple sensor axes (e.g. rotate left/right, pivot up/down, tip
left/right) to establish viewer orientation, while requiring handheld
controllers (e.g., joysticks, gamepads, keyboards, etc.) for locomotion.
Visually "moving" through space while in a sedentary posture creates
sensory imbalances that can cause dizziness and nausea in the viewer. Oculus'
former Chief Scientist goes so far as to call hand controllers "sickness
generators." Addressing this problem, MONKEYmedia's patented,
hands-free BodyNav technology creates more intuitive virtual
interactions by remapping control axes to accomplish both orientation
and locomotion with natural body movement. This provides the organic
equilibrium needed to circumvent sensory imbalances.
"Fundamentally, MONKEYmedia has solved a really imortant problem within
the VR community," said Richard Garriott de Cayeux, legendary
video game pioneer and private astronaut. BodyNav "doesn't
require a joystick and you don't get motion sickness. It has a very
natural feel and seems to solve vestibular dysfunction. An outstanding
How BodyNav Works
Without any custom hardware, BodyNav uses distinct sensor axes
for independent functions to maintain equilibrium in the body's proprioceptive
system. Viewers simply lean, using either their head or torso, to
move themselves through virtual spaces, or to move their drones through
remote physical spaces. This allows the sensory receptors, which receive
stimuli internally and relate to the body's position and movement, to
properly engage with virtual or remote content, synchronizing visual and
vestibular senses and reducing motion sickness-inducing factors.
"MONKEYmedia has been on the forefront of interface design and invention
since the first wave of VR innovation in the early '90s, and we've
learned that motion sickness in VR has more to do with human interaction
than raw hardware capabilities," said Eric Bear, co-founder of
MONKEYmedia and co-inventor of BodyNav. "The launch of BodyNav
comes after more than 20 years of experimental research and development.
The resulting technology creates a sense of agency in viewers that
fosters deeper connections with content, characters and 3D data. We're
excited to open doors for developers to provide more enjoyable and
inspiring experiences to consumers in a variety of contexts."
BodyNav can be readily adapted to modernize a user experience
with just a few lines of code. For developers like Garriott, it enhances
first-person gaming by freeing the hands from managing avatar movement
to focus on other tasks. It will also amplify multi-camera performances
and sporting events, control of remote vehicles, video conferencing and
telepresence applications, street-view maps, augmented reality,
architectural simulations, and 3D user interfaces for browsing data
models, documents and images - all while keeping users comfortable,
engaged and entertained. For more information about how to incorporate BodyNav
technology into a VR or drone piloting user experience, please contact firstname.lastname@example.org.
MONKEYmedia's BodyNav technology powers its recently released
iPhone (News - Alert) apps, Walk-in Theater™ (a new cinematic video
format featuring works of famous artists), Teleport™ (an
immersive drone piloting experience) and BodyNav™ (a fun
VR game that challenges player performance against the clock). A
limited-time promotional bundle of all three apps is available for 99¢
in the App Store at https://itunes.apple.com/us/developer/monkeymedia/id549884157/.
MONKEYmedia, Inc. is an award-winning, independent R&D lab committed to
user-friendly technology experiences. As first-named inventors on more
than 100 user experience patents and apps, founders Eric and Janna Bear
have challenged "what is" with "what could be" for several decades.
MONKEYmedia's patent portfolio includes in-house inventions that date
back to 1992 and are incorporated into over 184 million movies
distributed on DVD & Blu-ray. Licensees to its various inventions
include the largest consumer electronics and operating system companies
in the world, all of the major motion picture studios in the United
States and other Fortune 500 industry players.
BodyNav, Walk-in Theater and Teleport are covered
Patent 9,563,202, US
Patent 9,579,586, US
Patent 9,612,627, US
Patent 9,656,168, US
Patent 9,658,617, US
Patent 9,782,684, US
Patent 9,791,897, US Patent App 15/694,210 and other patents pending.
Copyright © 2018 MONKEYmedia, Inc. All Rights Reserved.
View source version on businesswire.com: http://www.businesswire.com/news/home/20180206005408/en/
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