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TMCNet:  Global Consumer Cloud Services - Services

[July 10, 2017]

Global Consumer Cloud Services - Services

LONDON, July 10, 2017 /PRNewswire/ -- This report analyzes the worldwide markets for Consumer Cloud Services in US$ Million by the following Segments: Cloud Gaming, Cloud Music, Cloud Mobile Applications, Cloud VoIP, and Other Cloud Services. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World.

Download the full report: https://www.reportbuyer.com/product/4707133/

Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a six-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs.

The report profiles 38 companies including many key and niche players such as:
- Amazon.com, Inc.
- Apple, Inc.
- Carbonite, Inc.
- Dropbox, Inc.
- Evernote Corp.

Download the full report: https://www.reportbuyer.com/product/4707133/

I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
Study Reliability and Reporting Limitations
Disclaimers
Data Interpretation & Reporting Level
Quantitative Techniques & Analytics
Product Definitions and Scope of Study


II. EXECUTIVE SUMMARY


1. INDUSTRY OVERVIEW
Consumer Cloud Computing - A Prelude
Cloud Technology: Optimally Positioned to Provide Digital Consumer Applications
Consumer Cloud Services: An Effective Platform for Digital Content Distribution & Consumption
Why a Trip to the Cloud is Worth it
Economic Benefits - Sweeteners for Consumer Cloud Service Adoption
Free Ad Supported Plans
Extreme Scalability
Ubiquity
Data Management Concerns Outsourced
Cloud Insurance Shields from Losses
Remote Access: The Real Flavor of Cloud Gaming
Proliferation of Internet Provides a Fertile Environment for Growth of Consumer Cloud Services
World Internet Usage Statistics
Table 1: Rapid Proliferation of Internet: Breakdown of Number of Internet Users for the Years 2000, 2005, 2010 and 2016 (includes corresponding Graph/Chart)
Table 2: Internet Penetration Worldwide (2015): Percentage of Internet Penetration By Geographic Region - Africa, Americas (Central America, North America, South America), Asia (Central Asia, East Asia, South-East Asia, South Asia), Europe (Eastern Europe, Western Europe), and Oceania (includes corresponding Graph/Chart)
Table 3: Internet Connectivity Speeds Worldwide (2015) Breakdown of Average Net Connection Speeds in MBPS by Leading Countries - Argentina, Australia, Brazil, Canada, China, Egypt, France, Germany, Hong Kong, India, Indonesia, Italy, Japan, Malaysia, Poland, Russia, Singapore, Spain, South Africa, South Korea, Thailand, Turkey, UAE, UK, USA, and Vietnam (includes corresponding Graph/Chart)
Market Overview


2. NOTEWORTHY TRENDS, GROWTH DRIVERS & ISSUES
Consumer Mobile Cloud Services: A Lucrative Subset of Consumer Cloud Computing
Consumer Mobile Usage Habits Indicate Strong Potential for Mobile Consumer Cloud Services
Opportunity Indicators
Table 4: Global Mobile Internet Market (2013 & 2015): Percentage Share Breakdown of Revenues by Source of Revenue (includes corresponding Graph/Chart)
Table 5: Untapped Potential in Store for Mobile Cloud Music Services - Presented as Percentage Share of Mobile Users Accessing Music Applications Over Mobile Phones by Time Spent (includes corresponding Graph/Chart)
Table 6: Average Listener Hours for Mobile Music for the years 2010, 2011, 2012, 2014 and 2016 for Web and Mobile (in Billions of Hours) (includes corresponding Graph/Chart)
Continued Rise in Mobile Users: A Key Opportunity for Consumer Mobile Cloud Services
Table 7: World Market for Mobile Handsets: Breakdown of Volume Sales in Million Units for the Years 2011, 2013 & 2015 (includes corresponding Graph/Chart)
Table 8: Percentage Share of Mobile Traffic in the Overall Cloud Traffic for the Years 2014, 2016 & 2018 (includes corresponding Graph/Chart)
Growing Adoption of Smartphones to Boost Market Prospects for Mobile Consumer Cloud Services
Table 9: Global Market for Smart phones: Annual Sales Figures in Million Units for the Years 2016 through 2019P (includes corresponding Graph/Chart)
Entertainment Applications Lead Smartphone Content: Indication of Potential in Store for Mobile Consumer Cloud Services
Latest Mobile Wireless Network Technologies - A Key Enabler
Cloud Gaming - Fastest Growing Consumer Cloud Service Segment
Cloud Based Mobile Phone Applications - A Major Revenue Contributor
Cloud Music Continue to Rise in Popularity
Mobile Cloud Music Services
Benefits of Mobile Music Cloud Services
Increased Consumption of Digital Media & Rise of Volume of Personal Big Data Spurs Growth in the Consumer Cloud Storage Market
Table 10: The Growing Digital Ecosystem as measured by the Number of People Exposed to Digital Technologies Sets the Right Business Climate for the Growth of Consumer Cloud: Breakdown of the Number of Internet, Social Networking, Smartphone & Email Users Worldwide (In Billion) for the Years 2015 & 2020 (includes corresponding Graph/Chart)
Table 11: Mountains of Big Data Generated by Social Media Fuels the Need for Cost Effective Tools for Data Sharing & Storage & Spurs Opportunities for Consumer Cloud Services: Breakdown of Data Generated by Various Social Media Platforms Per Minute
Table 12: Number of Internet Consumers (In Billion) Using Personal Cloud Storage Worldwide for the Years 2015 & 2020 (includes corresponding Graph/Chart)
Table 13: Global Consumer Cloud Storage Traffic (In Exabytes/Year) for the Years 2016, 2018 & 2020 (includes corresponding Graph/Chart)
Table 14: Consumer Cloud Storage Traffic per User (In Gigabytes/Month) for the Years 2015 & 2020 (includes corresponding Graph/Chart)
Table 15: Penetration of Consumer Cloud Storage as a Percentage (%) of Residential Internet Population in Select Regions for the Year 2015 (includes corresponding Graph/Chart)
Lifelogging: A Key Factor Driving Consumer Cloud Storage Adoption
Table 16: Rising Average Time Spent on Media Consumption Results in Personal Big Data Explosion, Spurring Opportunities for Consumer Cloud as a Personal Data Empowerment Tool: Global Breakdown of Average Time Spent on Media Consumption (In Minutes Per Day) for the Years 2010, 2014 & 2017 (includes corresponding Graph/Chart)
Introduction of Smartphones with No SD Card Support Drives Demand for Consumer Cloud Storage
Rapid Proliferation of HD Content Spurs Growth in Consumer Cloud Storage Market
Cost Benefits Spur Adoption of Consumer Cloud Storage Solutions
Rising Investments on Advanced & Disruptive Technologies - A Key Opportunity in Store
Table 17: Ranking of Disruptive Technologies Poised to Transform Business & the Global Economy
Outsourcing of Cloud Service Management - A Key Trend in the Market
Developing Countries: The Focal Point for Future Growth
Competitive Scenario
Table 18: Number of Users Per Cloud Storage Service (In Million) for the Year 2015 (includes corresponding Graph/Chart)


3. SERVICE OVERVIEW
Consumer Cloud Services - A Definition
Typical Consumer Cloud Computing Services
Cloud Gaming Services
Cloud Music Services
Cloud Mobile Application Services
Cloud VoIP Services
Others
Cloud Based Email Services
Cloud Based Storage and Backup Services
Cloud Based Social Networking Services
Preview of Some of the Popular Consumer Cloud Services
Cloud Services - Business Models
Subscription Model
Usage-Based Model
Advertising-based
Success-based or ROI-based
Consumer Cloud Computing: Technological Overview:
Consumer Devices to Reach the Cloud
Chromebooks
ITwin
Viera Cloud Tablets


4. RECENT INDUSTRY ACTIVITY
Micromax Invests in MiMedia
Amazon Cloud Drive Introduces Unlimited Cloud Storage
Apple Introduces Cloud Music in China
GameFly Unveils Cloud Game Service on Amazon Fire TV
Dropbox Forms Partnership with Kingsoft
Ubitus Collaborates with KT to Launch Cloud Gaming on IPTV
Lattelecom Introduces Consumer Cloud Storage
Belgacom Unveils Consumer Cloud Service
Microsoft Introduces OneDrive
Quantum Takes Over Cloud Storage Services Platform of Symform
Nextiva Introduces Cloud Storage & Sync Service
Nvidia Unveils On-demand Cloud Gaming Service
Square Enix Unveils New Cloud Gaming Company
TriPlay Introduces MyDigipack
Canon Introduces New Cloud Storage Service
Amazon Launches Amazon Instant Video App
Dropbox Expands Cloud Services to Japan


5. FOCUS ON SELECT PLAYERS
Amazon.com, Inc. (USA)
Apple, Inc. (USA)
Carbonite, Inc. (USA)
Dropbox, Inc. (USA)
Evernote Corp. (USA)
Google, Inc. (USA)
IDrive Inc. (USA)
Microsoft Corporation (US)


6. GLOBAL MARKET PERSPECTIVE
Table 19: World Recent Past, Current & Future Analysis for Consumer Cloud Sevices by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)

Table 20: World Historic Review for Consumer Cloud Services by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 21: World 14-Year Perspective for Consumer Cloud Services by Geographic Region - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets for the Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)
Analysis by Segment
Table 22: World Recent Past, Current & Future Analysis for Consumer Cloud Gaming Services by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 23: World Historic Review for Consumer Cloud Gaming Services by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2011 through 2014 (includes corresponding Graph/Chart)
Table 24: World 7-Year Perspective for Consumer Cloud Gaming Services by Geographic Region - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets for the Years 2016 & 2022 (includes corresponding Graph/Chart)
Table 25: World Recent Past, Current & Future Analysis for Consumer Cloud Music Services by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 26: World Historic Review for Consumer Cloud Music Services by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 27: World 14-Year Perspective for Consumer Cloud Music Services by Geographic Region - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets for the Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)
Table 28: World Recent Past, Current & Future Analysis for Consumer Cloud Mobile Application Services by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 29: World Historic Review for Consumer Cloud Mobile Application Services by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 30: World 14-Year Perspective for Consumer Cloud Mobile Application Services by Geographic Region - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets for the Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)
Table 31: World Recent Past, Current & Future Analysis for Consumer Cloud VoIP Services by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 32: World Historic Review for Consumer Cloud VoIP Services by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 33: World 14-Year Perspective for Consumer Cloud VoIP Services by Geographic Region - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets for the Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)
Table 34: World Recent Past, Current & Future Analysis for Other Consumer Cloud Services by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 35: World Historic Review for Other Consumer Cloud Services by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 36: World 14-Year Perspective for Other Consumer Cloud Services by Geographic Region - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America and Rest of World Markets for the Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)


III. MARKET


1. THE UNITED STATES
A.Market Analysis
Outlook
Proliferation of Smartphones without External Memory Drives Demand for Cloud Based Storage Services in the US
Rise in Number of Paid Users Benefits Market Growth
Cloud Gaming Gains Rapid Adoption in the US
Strategic Corporate Developments
Select Key Players
B.Market Analytics
Table 37: US Recent Past, Current & Future Analysis for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 38: US Historic Review for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 39: US 14-Year Perspective for Consumer Cloud Services by Segment - Percentage Breakdown of Revenues for Gaming, Music, Mobile Applications, VoIP and Other Markets for the Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


2. CANADA
A.Market Analysis
Outlook
B.Market Analytics
Table 40: Canadian Recent Past, Current & Future Analysis for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 41: Canadian Historic Review for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 42: Canadian 14-Year Perspective for Consumer Cloud Services by Segment - Percentage Breakdown of Revenues for Gaming, Music, Mobile Applications, VoIP and Other Markets for the Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


3. JAPAN
A.Market Analysis
Outlook
Corporate Development
B.Market Analytics
Table 43: Japanese Recent Past, Current & Future Analysis for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 44: Japanese Historic Review for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 45: Japanese 14-Year Perspective for Consumer Cloud Services by Segment - Percentage Breakdown of Revenues for Gaming, Music, Mobile Applications, VoIP and Other Markets for the Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


4. EUROPE
A.Market Analysis
Outlook
Cloud Gaming Market - An Overview
Strategic Corporate Developments
B.Market Analytics
Table 46: European Recent Past, Current & Future Analysis for Consumer Cloud Services by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 47: European Historic Review for Consumer Cloud Services by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 48: European 14-Year Perspective for Consumer Cloud Services by Geographic Region - Percentage Breakdown of Revenues for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for the Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)
Table 49: European Recent Past, Current & Future Analysis for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 50: European Historic Review for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 51: European 14-Year Perspective for Consumer Cloud Services by Segment - Percentage Breakdown of Revenues for Gaming, Music, Mobile Applications, VoIP and Other Markets for the Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


5. ASIA-PACIFIC
A.Market Analysis
Outlook
Asia Pacific: The Fastest Growing Market for Personal Cloud
B.Market Analytics
Table 52: Asia-Pacific Recent Past, Current & Future Analysis for Consumer Cloud Services by Geographic Region - China and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 53: Asia-Pacific Historic Review for Consumer Cloud Services by Geographic Region - China and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 54: Asia-Pacific 14-Year Perspective for Consumer Cloud Services by Geographic Region - Percentage Breakdown of Revenues for China and Rest of Asia-Pacific Markets for the Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)
Table 55: Asia-Pacific Recent Past, Current & Future Analysis for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 56: Asia-Pacific Historic Review for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 57: Asia-Pacific 14-Year Perspective for Consumer Cloud Services by Segment - Percentage Breakdown of Revenues for Gaming, Music, Mobile Applications, VoIP and Other Markets for the Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

5a. CHINA
A.Market Analysis
Overview
Increased Mobile Device Usage Creates Volatile Growth Opportunities for Consumer Cloud in China
Corporate Development
B.Market Analytics
Table 58: Chinese Recent Past, Current & Future Analysis for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 59: Chinese Historic Review for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 60: Chinese 14-Year Perspective for Consumer Cloud Services by Segment - Percentage Breakdown of Revenues for Gaming, Music, Mobile Applications, VoIP and Other Markets for the Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

5b. REST OF ASIA-PACIFIC
A.Market Analysis
Outlook
Strategic Corporate Developments
B.Market Analytics
Table 61: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 62: Rest of Asia-Pacific Historic Review for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 63: Rest of Asia-Pacific 14-Year Perspective for Consumer Cloud Services by Segment - Percentage Breakdown of Revenues for Gaming, Music, Mobile Applications, VoIP and Other Markets for the Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


6. LATIN AMERICA
A.Market Analysis
Outlook
B.Market Analytics
Table 64: Latin American Recent Past, Current & Future Analysis for Consumer Cloud Services by Geographic Region - Brazil and Rest of Latin America Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 65: Latin American Historic Review for Consumer Cloud Services by Geographic Region - Brazil and Rest of Latin America Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 66: Latin American 14-Year Perspective for Consumer Cloud Services by Geographic Region - Percentage Breakdown of Revenues for Brazil and Rest of Latin America Markets for the Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)
Table 67: Latin American Recent Past, Current & Future Analysis for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 68: Latin American Historic Review for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 69: Latin American 14-Year Perspective for Consumer Cloud Services by Segment - Percentage Breakdown of Revenues for Gaming, Music, Mobile Applications, VoIP and Other Markets for the Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


7. REST OF WORLD
A.Market Analysis
Outlook
Corporate Development
B.Market Analytics
Table 70: Rest of World Recent Past, Current & Future Analysis for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 71: Rest of World Historic Review for Consumer Cloud Services by Segment - Gaming, Music, Mobile Applications, VoIP and Other Markets Independently Analyzed with Annual Revenues in US$ Million for the Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 72: Rest of World 14-Year Perspective for Consumer Cloud Services by Segment - Percentage Breakdown of Revenues for Gaming, Music, Mobile Applications, VoIP and Other Markets for the Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


IV. COMPETITIVE LANDSCAPE
Total Companies Profiled: 38 (including Divisions/Subsidiaries - 39) The United States (26) Canada (1) Europe (8) - The United Kingdom (7) - Italy (1) Asia-Pacific (Excluding Japan) (4)
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